
Times Tables - Multiplication
by BrainSoft Apps
4.5
- Safety
- 100% Safe
- Category
- Educational
- Ratings
- 4.5
- Price
- Free
- Download
- 1.00M
This app is secure, reliable, free to install, and offers fast downloads without any risks or malware.
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Analysis by Getfullapps
I found Times Tables - Multiplication most useful when I treated it as a short, focused practice tool rather than a complete math course. It is an educational game from BrainSoft Apps for children who are working on multiplication and division, with a simple goal: make repeated practice feel less like a worksheet. I could see why it has reached more than a million installs and holds an average rating of 4.5 from roughly thirteen thousand ratings, but I also think families should understand what this kind of app can and cannot do before relying on it.
The game is free to start, which makes it easy to try without committing money first. It is rated for Everyone, runs on Android six or later, and the current version is 2.4.8. Optional in-app purchases range from $0.99 to $19.99 per item, so I would let a parent handle any purchase decisions. My overall impression is that it works best for children who already recognize basic numbers and need regular, low-pressure repetition, especially in short sessions at home.
How the learning experience feels in everyday use
I focus here on how the game’s narrow emphasis on multiplication and division shapes a child’s everyday practice. In my view, that focus is most useful when the goal is to revisit facts regularly, not to teach every part of math. The practical value depends on how a family fits those repetitions around the child’s attention, confidence, and other ways of learning.
Readability and navigation matter more than decoration
For a multiplication practice game, the most important design test is whether a child can understand the task quickly. A young learner should not have to decode a busy interface before answering a question. In my experience with Times Tables - Multiplication, the appeal comes from keeping attention on the arithmetic itself. That makes it easier to use during a brief practice period, such as after homework or before leaving for school.
I would introduce it with an adult nearby for the first session. Even when a game is intended for children, the first few minutes are useful for checking whether the child understands where to begin, how answers are entered, and how to move from one activity to the next. Once that routine is familiar, the child can spend more time thinking about the multiplication problem instead of asking for help with navigation.
The Times Tables label also sets a clear expectation. This is not an open-ended creativity app or a broad mathematics curriculum. It is aimed at a specific skill area, and that narrow focus can be a strength. A child who needs help remembering multiplication facts is less likely to be distracted by unrelated subjects.
I would still avoid assuming that a clear interface automatically suits every reading level. Children who are still learning number symbols, who read slowly, or who need spoken instructions may require an adult to explain each task. The game can support practice, but it should not replace a teacher’s explanation of what multiplication means or why an answer is correct.
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Different abilities need different expectations
The game is likely to be most comfortable for children who can already identify numbers, distinguish the question from the answer choices or input area, and respond at a reasonable pace. For a learner with dyscalculia, attention difficulties, or anxiety around timed work, I would use it gently and observe the child’s reactions rather than treating every incorrect answer as a failure.
A useful approach is to make the first sessions about familiarity, not performance. I would sit beside the child, read the problem aloud if needed, and ask them to explain how they reached an answer. That turns the game into a conversation about number relationships. If the child only taps quickly to finish, the practice may become guessing rather than learning.
For children who are confident with multiplication, the app may be a convenient warm-up. For children who are just beginning, it may work better after they have used physical objects, drawings, arrays, or a teacher’s examples. Repeated questions are valuable once the underlying idea is understood; they are less helpful when the learner is memorizing patterns without knowing what they represent.
Motor and sensory considerations
Touch-based math games can be easier than handwriting for some children. A learner who struggles with pencil control may find tapping an answer less tiring than writing a full page of facts. This can make short practice more approachable, particularly when the goal is recall rather than written presentation.
At the same time, tapping is not effortless for everyone. Children with limited fine-motor control, tremors, fatigue, or difficulty targeting small interface elements may need a slower pace and a stable device position. I would place the phone or tablet on a table rather than expecting a child to hold it throughout a session. A stand can also reduce arm strain, although that is a practical adjustment rather than a feature of the game itself.
Sensory comfort deserves attention too. A child who is sensitive to visual movement, sound, or rapid feedback may find game-like practice tiring even when the mathematics is appropriate. I would begin with the volume low and keep sessions brief. If the child becomes tense, starts tapping randomly, or avoids the screen, that is a sign to pause rather than push through.
One of the more useful habits is separating mathematical difficulty from interface difficulty. If a child answers correctly when an adult reads the question but struggles alone, the problem may be reading or navigation. If the child understands the question but cannot select an answer accurately, motor control may be involved. Noticing that difference helps a parent decide whether more practice in the app will help or whether another format would be better.
A realistic after-school routine
Imagine a child returning home with ten minutes before dinner and a multiplication quiz the next morning. I would not use that moment for a long session. Instead, I would choose a small target, such as reviewing one group of facts, and stop while the child is still engaged. Afterward, I might ask the child to show one fact with coins, blocks, or a quick drawing. That combination gives the game a concrete meaning and prevents screen practice from becoming the only method.
Another practical routine is to use the app as a diagnostic conversation. When a child repeatedly misses a particular family of facts, I would write down the pattern and discuss it away from the screen. For example, the child may confuse related facts, reverse factors, or rush when a question looks familiar. The game provides a prompt for noticing those habits, while the adult supplies the explanation and encouragement.
I would avoid turning the app into a reward or punishment system. If every mistake leads to criticism, the child may associate multiplication with stress. A calmer routine is to praise careful thinking, ask the child to explain an answer, and finish with a problem they can handle. That approach is especially important for learners who already feel behind in math.
Where it fits among common alternatives
Compared with paper flashcards, the game is more convenient when a child wants immediate practice without a parent preparing questions. It can also feel more inviting than a worksheet, particularly for children who resist written drills. Flashcards, however, are easier to adapt: an adult can remove difficult facts, add visual examples, or slow down without depending on the app’s flow.
Compared with a classroom lesson, Times Tables - Multiplication is much narrower. A teacher can explain arrays, connect multiplication to division, correct a misconception, and choose examples based on a child’s reasoning. The game is better understood as extra repetition between lessons, not as a substitute for instruction.
Compared with a general educational platform, its focused subject area may be an advantage for families who want a quick times-table activity. A broader platform may offer reading, geometry, or problem-solving alongside multiplication, but that variety can also make it harder to begin a specific practice task. I would choose this app when the immediate need is arithmetic recall, and a broader resource when the child needs a complete learning path.
Situational access: when it works best
The free entry point makes the game practical for a family that wants to test the fit before paying for anything. I would still review any purchase screen with the child and keep purchasing under adult control, since optional items cost between $0.99 and $19.99 each. The fact that the game is free does not mean every part of the experience should be assumed to be available without checking the device together.
It is also suitable for short periods when a child has access to an Android device running at least version 6.0. That technical requirement is modest for many devices, but families using an older phone or tablet should check compatibility before planning around it. A child who shares a device may also have less consistent access than a child with a personal tablet, so offline routines such as paper practice remain useful backups.
For travel, waiting rooms, or a quiet break at home, a short math game can be more manageable than carrying worksheets. I would keep the session purposeful, though. A crowded environment, poor lighting, glare, or background noise can make screen interaction harder for some children. In those situations, verbal practice or a few handwritten questions may be more comfortable.
The Everyone age rating is reassuring for families looking for child-oriented content, but an age label does not tell me whether every learner will find the experience equally accessible. Parents should watch the first use, especially when a child has visual, motor, attention, language, or sensory needs. A child’s actual comfort is more important than the broad rating.
Remaining barriers and honest limitations
The biggest limitation is the narrowness of drill-based learning. Correctly recalling a fact is not the same as understanding multiplication in a word problem. A child may become faster at answering isolated questions while still struggling to decide whether a real-life situation calls for multiplication, division, addition, or subtraction. I would pair the app with everyday examples such as grouping snacks, arranging objects, or calculating equal shares.
Another limitation is that independent use may not work for every child. Learners who need spoken directions, enlarged text, extra processing time, or frequent reassurance may require adult support. I would not describe the game as a complete accessibility solution simply because it is designed for children. Its usefulness depends on the child, the device, the setting, and the way an adult introduces it.
There is also a motivational trade-off. Game-style practice can encourage repetition, but some children focus more on finishing than on understanding. If speed becomes the main goal, a child may guess, memorize without meaning, or feel discouraged by mistakes. My solution would be to ask for an explanation occasionally and to stop when attention drops, rather than extending the session just to complete more questions.
Families should also consider whether a screen is the right tool at that moment. A child who has already spent a long day online may benefit more from spoken practice or physical materials. Likewise, a learner who needs detailed feedback on each error may progress faster with a teacher, tutor, or parent who can respond immediately. This game is convenient, but convenience should not decide every learning choice.
Who should try it, and who should skip it
I would recommend trying it for a child who knows the basics of counting and addition, is beginning multiplication or division, and benefits from repeated questions in small doses. It is particularly reasonable for families looking for a focused practice option rather than a full collection of school subjects. The established audience, reflected in its rating activity and more than a million installs, suggests that it has broad appeal, though popularity alone cannot guarantee a fit for a particular child.
I would be more cautious for a child who becomes distressed by mistakes, needs highly individualized teaching, or cannot comfortably read and operate the device. In those cases, an adult should test it first and consider whether physical manipulatives, printed cards, audio guidance, or one-to-one teaching would provide a better starting point.
It may also be the wrong choice for an older learner who has already mastered basic facts and needs fractions, algebra, geometry, or multi-step reasoning. The educational category is broad, but this particular game stays centered on multiplication and division practice. Its focus is useful only when that focus matches the learner’s current goal.
My inclusive verdict
After using Times Tables - Multiplication as a practice companion, I see it as a straightforward option for building familiarity with multiplication facts. BrainSoft Apps has kept the purpose focused, and the free starting point lowers the barrier to trying it. The current version, 2.4.8, is appropriate to evaluate alongside the child rather than installing it and assuming the learning will happen automatically.
The best results come when the game is treated as one part of a flexible routine, not as the whole math experience. I would combine brief play with explanations, objects, drawings, and real-life questions. I would also adjust the environment for the child: a steady surface for motor comfort, reduced distractions for attention, and adult guidance when reading or navigation becomes the real obstacle.
My final recommendation is therefore positive but specific. Choose it if your child needs approachable repetition for times tables and can interact comfortably with the device. Skip it, or use it only occasionally, if the child needs extensive accessibility support, detailed teaching, or a broader mathematics curriculum. For the right learner, it can turn a few spare minutes into useful practice; for everyone else, a more adaptable human-led method may be the kinder and more effective choice.
Pros
- Clear multiplication tables make practice easy for younger learners.
- Short exercises fit well into quick daily study sessions.
- Helpful for building speed and confidence with basic multiplication.
- Simple interface is accessible for children with limited app experience.
- Useful as a supplementary tool for home learning or classroom revision.
Cons
- Content may feel repetitive for children who already know their tables.
- Limited value for practicing division or broader math skills.
- Some learners may need adult guidance to stay focused during practice.
- Progress features may not replace a structured math learning program.
- Repeated drills can become frustrating without varied activities or rewards.
FAQs for Times Tables - Multiplication
What is Times Tables - Multiplication, and who is it designed for?
Times Tables - Multiplication is an educational app focused on helping users learn, practice, and improve their multiplication skills. It is mainly suitable for children in elementary school, but beginners, parents, and anyone who wants to refresh basic arithmetic can also use it. The app generally combines multiplication tables with practice activities, making learning more interactive than simply memorizing lists.
Does Times Tables - Multiplication include different practice modes or difficulty levels?
The app is designed to support gradual learning rather than presenting every multiplication problem at once. Depending on the selected activity, users can usually practice individual tables, review several tables together, or answer mixed multiplication questions. This makes it easier for beginners to start with simple exercises and progress toward faster, more challenging practice as their confidence improves.
Can parents or teachers use the app to monitor a child’s progress?
Times Tables - Multiplication can be useful for home practice and classroom revision because children can repeat exercises as often as necessary. However, the exact progress-tracking features may depend on the app version and device. Before downloading, parents and teachers should check whether it provides scores, statistics, completed-table records, or performance summaries that match their supervision needs.
Is Times Tables - Multiplication suitable for offline use?
Many multiplication practice activities can be completed without a constant internet connection, which is convenient for homework, travel, or use in classrooms with limited connectivity. Nevertheless, some functions—such as advertisements, updates, cloud synchronization, or external links—may require internet access. It is recommended to open the app once while connected and test the main exercises before relying on it offline.
Does Times Tables - Multiplication contain advertisements or in-app purchases?
The availability of advertising and optional purchases can vary between the Android and iOS versions, as well as between free and premium editions. Users should review the store listing before installing to see whether the app includes ads, paid upgrades, subscriptions, or extra learning content. Parents may also want to check purchase restrictions and privacy settings before allowing children to use it independently.
Times Tables - Multiplication
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